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The hardware is impressive but comes with a sky-high price tag and a dearth of games that can actually take advantage of all the new specs.

The PlayStation 5 Pro is Sony’s most baffling console release

[Photos: Sony]

BY Chris Morris3 minute read

The PlayStation 5 Pro has been one of the worst-kept secrets in the video game world. Everyone knew it was coming, with rumors and leaks circulating for months. On Tuesday, Sony finally showed its hand. And it might be the most poorly timed product launch in the company’s history.

Sony unveiled the PS5 Pro in a 10-minute online presentation that was heavy on jargon and featured a brief sizzle reel of game footage. The new system will retail for a jaw-dropping $700 (optical drive and vertical stand not included). That’s a big uptick over the previous console generation, which sold for $399 ($499 with optical drive).

It’s not just the price increase that makes the PS5 Pro such a head-scratcher. The timing of this release—the system will hit shelves on November 7—is also baffling.

Sony has sold more than 59 million PS5 units since 2020 and is hoping the new hardware will drive more sales for its PlayStation division. So, debuting the PS5 Pro in the walk-up to the holiday season might seem a logical choice. But holiday 2024 is an odd year for the video game industry. There’s a drought of big game releases this holiday season. Sony, in fact, has no top-tier titles coming from any of its internal studios. And without software to showcase the new system’s hardware advances, it’s hard to make a case for consumers to shell out that kind of money.

(Sony did not respond to Fast Company’s request for comment on the price and scope of the PS5 Pro.)

[Photo: Sony]

Make no mistake, the hardware is impressive. The PS5 Pro’s GPU can render games 45% faster than its predecessor, allowing games to run faster and with more stability. And it uses machine learning to improve image clarity. But the Pro’s much-hyped Over-60 Frames-Per-Second rate also won’t mean much unless you own a very high-end television—which most gamers don’t have. “We’re always pushing ourselves to innovate so we can meet, and hopefully exceed, the evolving needs of our players,” said Hideaki Nishino, CEO of Platform Business Group at Sony Interactive Entertainment, in a statement.

Mission accomplished on that front, Sony. Now you just need to give people a reason, in the form of a must-have game, to actually buy one of these things.

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ABOUT THE AUTHOR

Chris Morris is a contributing writer at Fast Company, covering business, technology, and entertainment, helping readers make sense of complex moves in the world of tech and finance and offering behind the scenes looks at everything from theme parks to the video game industry. Chris is a veteran journalist with more than 35 years of experience, more than half of which were spent with some of the Internet’s biggest sites, including CNNMoney.com, where he was director of content development, and Yahoo! Finance, where he was managing editor More


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