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Netflix just killed its ambitious video game studio before it even launched a single title—but it isn’t giving up on games yet.

What the heck happened at Netflix gaming?

[Source Illustration: Pixabay]

BY Chris Morris3 minute read

Two years ago, Netflix turned heads in the gaming world. It hired former Overwatch leader Chacko Sonny to head a new game studio. The next year, former Halo exec Joseph Staten and God of War art director Rafael Grassetti joined Team Blue, Netflix’s top-tier video game studio, a signal that the streaming service could be preparing to go toe-to-toe with the video game industry’s biggest publishers

And now, in an equally stunning move, Netflix has shut down the project, all before it could even release a single title. Netflix confirmed to Fast Company Tuesday that it has shut down Team Blue and that all three of those executives have left the company. It appears that Netflix may have learned the same lesson Amazon did a little over a year ago: Making video games is a lot harder than it looks from the outside.

Team Blue was working on a “brand-new AAA multiplatform game and original [intellectual property],” according to Staten in 2023. Netflix did not comment on the state of that title, but given the departure of the primary architects, it has likely been canceled.

That’s a setback that could impact Netflix’s ambitions to be a significant force in the video game industry. Netflix has spent the last three years building up its gaming division—not just Team Blue, but also a large catalog of mobile games, both original titles as well as mobile versions of popular console games, like Grand Theft Auto: San Andreas, Teenage Mutant Ninja Turtles: Shredder’s Revenge, and Tomb Raider: Reloaded.

Earlier this year, the company topped Fast Company’s ranking of non-gaming sites that offer games, but despite the accolades, its catalog is still largely an afterthought for consumers, many of whom are either unaware or uninterested that their streaming subscription gives them access to more than 100 titles.

A multiplatform game could have raised awareness—and the résumé of the team behind it would have, if nothing else, caught the attention of the video game press. AAA games aren’t cheap, though. A report last year from the U.K. Competition and Markets Authority (CMA) says that the development budgets alone of AAA games today reach $200 million or higher, with some franchises, like Call of Duty, costing as much as $300 million. Marketing costs can double that total spend.

Netflix, in its third-quarter earnings, reported revenues of $9.83 billion and net income of $2.36 billion. So it has money, but seemingly didn’t like the bet the gaming division was making. That comes as the video game industry, as a whole, is facing sluggish growth. A report from research firm NewZoo is estimating year-over-year growth of just 2.1% this year. 

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ABOUT THE AUTHOR

Chris Morris is a contributing writer at Fast Company, covering business, technology, and entertainment, helping readers make sense of complex moves in the world of tech and finance and offering behind the scenes looks at everything from theme parks to the video game industry. Chris is a veteran journalist with more than 35 years of experience, more than half of which were spent with some of the Internet’s biggest sites, including CNNMoney.com, where he was director of content development, and Yahoo! Finance, where he was managing editor More


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